Rules that change the loadout
Rogue opens at level 100. You survive 300 waves and draft cards during the run. The deck cap is strict:
- 1 Secret or Exotic
- 2 Mythic or Limited
- Any number of Legendary or lower
That cap is why a tower that looks weak on an endless tier list can still be the right Rogue pick. Sand Robot is one example: endless discussions rank older resource and exotic options low, while Rogue lists Sand Robot, SpongeHenge, Dennis, and Mr. Super Awesome as the single high-rarity AoE slot.
A working shape
- Put the one exotic or secret on full AoE clear.
- Use one mythic or limited slot on an immediate wave-1 defender such as Barnacle Man.
- Use the second mythic or limited slot on a long-range scaler such as Duelist SpongeBob or Duelist Patrick.
- Set Legendary Muscle Bob and Snow Mollusk to boss priority so the AoE towers can stay on the swarm.
Cards
Before wave 100, take damage and range. Do not take cards that cut gold while you are still upgrading. After about wave 150, when the board is already maxed, a gold penalty is acceptable if it buys attack speed or damage.
This is a deck-building mode, not a copy of your endless six. If you do not own the named exotic, use the best full AoE unit that fits the one-slot cap. Do not break the rarity limit to force a favorite tower in.
